Android平台开源2D游戏引擎的简介
(AndEngine)Android平台开源2D游戏引擎是一个基于libGDX框架开发,使用OpenGL
ES进行图形绘制,底层使用C++编写,通过JNI调用来实现,因此比较高效,功能强大。
AndEngine网站服务
同时集成了Box2D物理引擎,因此能实现一些较为复杂的物理效果。在Rokon(另一个Android
2D游戏引擎)宣布停止更新以后,AndEngine成为Android最为流行的2D游戏引擎。
AndEngine拥有更多的游戏组件与扩展功能;并且它在默认情况下已经可以支持中文;采用屏幕坐标系绘也更符合一般Android绘图习惯。
AndEngine是一个开源项目。这使得开发者在遇到问题时可以直接从源码上找到答案,也能按照自己的需要对AndEngine进行修改和扩展。AndEngine的源码在github上托管。AndEngine对各种工具、类实行了精细的封装,使得开发者使用的函数、对象不会有太多累赘的参数。
(AndEngine) Android platform open source 2D game engine is developed based on the libGDX framework, using OpenGL
ES carries on the graph drawing, the bottom layer uses C++ to write, through the JNI call to achieve, so it is more efficient and powerful.
AndEngine website service
At the same time, the Box2D physics engine is integrated, so some complex physical effects can be realized. In Rokon (another Android
AndEngine has become the most popular 2D game engine for Android after it was announced that it would stop updating.
AndEngine has more game components and extension functions; and it already supports Chinese by default; using screen coordinate system drawing is also more in line with the general Android drawing habits.
AndEngine is an open source project. This allows developers to find answers directly from the source code when they encounter problems, and to modify and extend AndEngine according to their own needs. The source code for AndEngine is hosted on github. AndEngine implements fine encapsulation of various tools and classes, so that the functions and objects used by developers will not have too many cumbersome parameters.
(AndEngine)Android平台开源2D游戏引擎是一个基于libGDX框架开发,使用OpenGL ES进行图形绘制,底层使用C++编写,通过JNI调用来实现,因此比较高效,功能强大。
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