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MoonScript v0.2.3

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MoonScript v0.2.3
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Today marks MoonScript
version 0.2.3, the CoffeeScript inspired language that compiles to Lua. It’s been about 3 months since last release. I’ve got a couple new features, fixes, Lua 5.2 support and a backwards incompatible change.

MoonScript 0.2.3 — moonscript.org

  • Changes
  • New Things
  • Bug Fixes
  • Other Stuff
    • Web
    • Games
  • Thanks

You can follow me on twitter
for updates or complaints. Also if you’re using MoonScript I’d love to hear about it: leafot@gmail.com
.

Changes

  • For loops when used as expressions will no longer discard nil values when accumulating into an array table. This is a backwards incompatible change
    . Instead you should use the continue
    keyword to filter out iterations you don’t want to keep. Read more here
    .
  • The moonscript
    module no longer sets a global value for moonscript
    and instead returns it. You should update your code:
moonscript = require "moonscript"

New Things

Bug Fixes

  • Numbers that start with a dot, like .03
    , are correctly parsed
  • Fixed typo in fold
    library function
  • Fix declaration hoisting inside of class body, works the same as local *
    now

Other Stuff

MoonScript has made its way into GitHub
. .moon
files should start to be recognized in the near future.

Web

I’ve started a couple interesting projects for MoonScript as a web programming language.

  • Lapis
    — A MoonScript friendly web framework. Includes application routing, a HTML construction MoonScript DSL, and a basic ORM.

  • cloud_storage

    — A MoonScript/Lua module for interacting with Google Cloud Storage.

Using the following I’ve created a community powered Lua rock hosting website called MoonRocks:

http://rocks.moonscript.org
. ( source
)

Compiled MoonScript runs inside of the nginx distribution OpenResty
. I created a created a Lua rock for running OpenResty on Heroku
in conjunction with my Heroku Lua buildpack
.

Games

Ludum Dare
happened again, two games were created in MoonScript:

Additionally, Michael F has created a game engine, BoxEngine, which natively supports MoonScript
.

Thanks

Thanks to everyone who provided feedback for this release. See you next time.

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