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[其他] 7 web design dos and don'ts

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喜大普奔 发表于 2016-12-1 05:20:51
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Good etiquette might not be your number one priority at work; it won't necessarily help you with getting your    responsive web designoruser experience right, but you'll find that being a thoughtful and considerate web designer can get you much further than, you know, being a dick.  
  And so we asked seven top web pros: if you were writing a book on web designer etiquette, what dos and don'ts would you include? Here are their suggestions.
  01. Don't be a shit

  "Stop being shitty to women," says Mule Design co-founder,    Mike Monteiro. "Stop being shitty to minorities. We keep talking about 'building things for us' and 'building the tools you need' as if they're some brilliant idea, instead of the selfish mantras of entitled baby men that they are. I look around at our industry and I see an ocean of white men 'building things for us' and it's led to a toxic web. It's time to grow up."  
  02. Do communicate

  Communication is key for Opera's open standards advocate,    Bruce Lawson. "If you ask a question on a forum," he suggests, "and find out the answer elsewhere, post it so the next person with that question can find it. If you have an idea for a new web feature or API, tell the Web Platform Incubator Community Group on    discourse.wicg.io, but tell us the problem you want to solve (not your preferred syntax or names). If you read a great blog post, or hear a great conference talk, take a moment to tell the author. It'll make their day."  
  03. Do immerse yourself

  "Make sure you immerse yourself in and understand the brand, the product and its users thoroughly before any 'design' begins," says Elena McGarry from    Fingo. "Don't forget about business goals as well as user goals, because ultimately you're adding profitability to a business. Build trust with users by adding value to the site by showing clear product placement with visible, legible calls to action.  
  "Don't underestimate requirements for accessibility, compatibility and responsiveness. Exercise simplicity and brevity in content but take care not to be too simplistic. Users need smooth, uncomplicated experiences, not dumbed-down boring interfaces. Striking the balance while keeping the user engaged is crucial."
  04. Don't make a mess

  Creative director    Shane Mielkehas no time for messy or disorganised source files. "Always organise your assets and descriptively name folders and layers," he insists. "It doesn't matter if you're on a huge team or the only person on a project. The more organised your files are, the easier it is for you or others to work with if you have to revisit projects months later. It's a matter of respect and personal pride, and it takes seconds. Imagine if a developer had a function called 'Copy of Layer 368' in their code. Would you employ a housekeeper that cleaned by hiding trash in drawers?"  
  05. Do be consistent

  "Make your own set of rules and stick with them," says SoundCloud senior design lead,    Adelle Charles. "Set clear goals for what you want to accomplish. Follow a healthy process. For example, define, explore, refine, build and learn. Most importantly, communicate. Share and share often. It sounds simple, but communication with teammates while designing and iterating on work is most often overlooked. Don't gloss over the details. Grammar and content hierarchy are very important. Focus on users' interactions within the experience you're designing, and ensure you are telling the right story."  
  06. Don't be condescending

  Web designer    Inayaili de Léonhates it when people lazily assume, and say, that someone else's work is easy. "One personal rule I try to stick to is to never tell someone that 'this will only take you five minutes' – and this applies not only to other web designers but to anyone. Hands up, I am guilty of sometimes forgetting my own rule, but it is something to keep in mind whenever you find yourself talking to someone about their work – and particularly if you want them to do something for you."  
  07. Do accept criticism gracefully

  UI designer and researcher    Luke Jonesnotes that one of the most difficult elements of being a designer is gathering critique, because it can be tricky to remain composed when you're receiving negative feedback. "It is important for a designer to remove their ego from the situation, to remain respectful, understanding and accepting of the feedback, and to try to figure out a way to interpret it in order to create a successful design for the project. After all, this project is not ultimately about you – it's about your users and client."  
  Illustration:    Ben Mounsey  
      This article originally appeared in          net magazine        issue 286;          buy it here        !  
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