We went hands on with the Santa Cruz prototype from Oculus, which is the current prototype name for a standalone mobile VR headset the company is working on that includes position tracking.
No photos or videos were allowed for the demo, and it was a brief hands-on. The device looked and felt much like an Oculus Rift. Demo providers declined to say whether the demo ran at 60, 75 or 90 frames per second, nor did they reveal the resolution of the headset. Inside the headset, I walked from one end of the room to another and back again, jumped and crouched, and the self-contained unit didn’t lose tracking. It featured four cameras on the front face of the headset, two pointed toward the ceiling and two more pointed toward the floor.
When I approached a wall a blue grid line came up warning me of my proximity to the wall. Tracking did have one small hiccup when I reached a corner of the room and turned quickly, but otherwise tracking was really solid and I felt no discomfort quickly taking several steps across the room. Overall, the experience felt more like a Rift that went wireless rather than a Gear VR that gained position tracking.
The headset was in a super early state, with a battery hanging on the back of the headset that got disconnected as they carefully placed it on my head.