Making realistic virtual clothes is one of the most challenging tasks since the innovation of CG animation. Clothing is an extremely important aspect of 3D character development; it can transform evenfree 3D models and tell a story behind the character's personality. Making virtual clothes became easier because of the advanced technology we have nowadays – we can use our creative imagination with the right tools to create realistic clothes in just a few hours!
Marvelous Designer (MD) is one of the leading packages for creating and simulating virtual clothes. The technology is based on real-world sewing patterns to generate clothes, which is the standard way clothing is made in the fashion industry. The intuitive tools and the well-designed software interface make it easy for everyone in the industry to use MD.
Clothing is an extremely important aspect of 3D character development
If you are a game character artist, VFX artist, character TD or even a concept artist, Marvelous Designer is the right tool for you to create beautiful clothes with natural folds and detailed wrinkles. It also allows you to build your own library, mix and match clothes, as well as saving you a significant amount of time!
Marvelous Designer is very powerful software if you have a well-designed workflow. In this tutorial I'm going to share with you the steps you will need in order to start building your own clothing library for the next generation of computer graphics!
Download the files and video for this tutorial.
01. Plan the garment
Begin by sketching the design and texture so you have a good idea about the clothing before starting in MD You don't have to be a fashion designer to use MD, but you should know the basics of fashion design. The most important thing to know is how to read the sewing blueprints! Go to the public library, grab some sewing books and read about the basics of sewing.Sketching clothes on paper will help you understand sewing patterns and explore ideas. Think about three major things: the main patterns that create the garment, the sewing seams and how these patterns are sewn together, and finally the other details such as pockets, zippers, buttons, and so forth.
02. Separate the garments
MD allows you to create a library of clothes and each garment you create can be modified and re-used to fit other characters. If you are dealing with very complex clothing design, you should work on each garment separately and then merge everything in one file and simulate them using the layers system in MD. This method will allow you to focus on designing one garment at a time; you will never get distracted by other garments in the scene and it will make MD simulate way more efficiently, avoiding any clothes intersects.
03. Tracing a blueprint
Keep your patterns as simple as possible and only use one point on each corner To trace a blueprint, draw a pattern using the Rectangle (S) tool in the 2D View, add a new fabric from the Object Browser, then map the sewing blueprint image as a texture from the Property Editor. Apply the fabric to the pattern, use the Edit Texture Tool to fit the blueprint inside the pattern shape. Add another fabric, change the colour to anything other than white, and change the Opacity to something around 50. You will then be ready to start drafting the patterns on top of the blueprint. (See the tracing and drafting video).