Happy Monday – it’s anotheriOS 10 Feast book release!
It’s been about a year since we released the first edition of watchOS by Tutorials, and the team has been working incredibly hard to bring you watchOS by Tutorials, Second Edition — fully updated for Swift 3, watchOS 3 and Xcode 8!
watchOS by Tutorials teaches you everything you need to know to develop your own apps for watchOS 3, including new features such as the Dock, CloudKit, Digital Crown access and more.
This will be a free update for existing watchOS by Tutorials customers — our way to say “thanks” to our readers for their support.
Don’t own watchOS by Tutorials yet? Read on to see how you can get a copy!
What is watchOS by Tutorials?
This book is for intermediate iOS developers who already know the basics of iOS and Swift development but want to learn how to make Apple Watch apps for watchOS 3.
Besides updating this book fully for Swift 3, we wanted to give you some real experience with the new API’s in watchOS 3 that we thought were critically important for anyone learning the platform. The full list of changes include:
Glances replaced by the Dock : Glances have been replaced by Dock, and apps in the Dock launch immediately as the operating system now keeps these apps in memory. There are several new APIs that help you configure the view of your app in the Dock. The Snapshot API and the Background Refresh API help you make sure that the content displayed is always up-to-date, while the Background Refresh API will also let you keep code running after the user drops her wrist.
CloudKit : CloudKit allows user to keep the watch and phone data in sync even when the phone isn’t around, as long as user is on a known WiFi network – this is a huge leap forward.
Richer interactions with Digital Crown and gesture recognizers : New in watchOS 3, you have access to raw Digital Crown data, and can add various gesture recognizers to your interfaces, such as swipe, tap, pan, and long press.
SpriteKit and SceneKit : SpriteKit and SceneKit are now available in watchOS 3. Although people generally think of them as game development frameworks, you can use them to design interactivity with lively animation into any kind of app.
watchOS by Tutorials is a whopping 27 chapters and 515 pages. Let’s take a quick look at what’s inside:
Chapter 1, Hello, Apple Watch! : Dive straight in and build your first watchOS app–a very modern twist on the age-old “Hello, world!” app.
Chapter 2, Designing Great Watch Apps : Apple has repeatedly emphasized glanceable, actionable, and responsive as the design goal of watchOS 3 apps. From icon design to the new interactivity APIs, make your apps stand out from the rest.
Chapter 3, Architecture : watchOS might support native apps, but they still have an unusual architecture. This chapter will teach you everything you need to know about this unique aspect of watch apps.
Chapter 4, UI Controls : There’s not a UIView to be found! In this chapter you’ll dig into the suite of interface objects that ship with WatchKit–watchOS’ user interface framework.